Showing posts with label Bloodletters. Show all posts
Showing posts with label Bloodletters. Show all posts

Wednesday, November 7, 2012

Skulltaker....and Rant in GW Major

So, finally getting back to the blog.  I actually tried a few days ago, and Blogger was having issues and wouldn't save anything.  It kept telling me I had logged out.  I decided that someone didn't want me to post that day, so here I am, trying again. 

First, I need to get something off my chest.  Sometimes (more and more often) Games Workshop really irritates me!  The latest reason has to do with coverage from the various Games Day events around the world.  Last week, via a post by Mathieu Fontaine (winner of many, many Golden Demon trophies) on Facebook, I found out that there were a few photos from Games Day France (specifically Golden Demon winners) up on GW's website.  This was about 4 days after GD France.  North America Games Day was the end of July and there's still no photos up from it!  Three months!  Where is the coverage from the other Games Days?  Games Workshop, you make some really great games.  You also make some really good miniatures (don't get cocky, there's LOTS of other awesome miniatures these days.)  The way you interact with your customers/fans; not so good.  You're getting more and more competition all the time GW: better watch out, people are getting tired of dealing with you. 

Now that I've vented a little......here's some pictures of my Skulltaker-on-a-Juggernaught conversion!  I've seen a few of these over the years, and they never look right.  Always, Skulltaker is just stuck on the back of a Jugger and is balancing there like he's a circus act.  I gave him reigns to hold on to; which meant I had to swap his sword from one hand to the other.  It went smoother than I was afraid of, with only a little putty work to finish him off.  What do you think?

 I cut away the flaming skull, and then repositioned his hand so he could be holding the sword.  Swapping the sword; easy.  Repositioning the hand; tricky.  I didn't want to try sculpting an entire hand, so I carved away until I had just the hand with a cylinder shape in it that would look like the sword hilt.  I then cut the fingers at a knuckle joint and bent the hand around the "hilt."  Rebuilding the joint with intact fingers on each side of the gap wasn't too tough.


  Here, I had to cut the hand free from the arm so I could reposition it....without damaging his armor!  I then pinned the hand to the arm, and built a new wrist from Green Stuff.  Some plastic chains from the Skullcrusher kit finished off the look.  I'm pretty pleased with the overall look.  This was a pretty fun conversion to do.  This was my first conversion using a Finecast model.  Finecast definitely has some problems, but this project was much easier to pull off with resin as opposed to metal.  Comments?

Tuesday, October 9, 2012

Flamers are Gross!

So, I played my first game with Chaos Daemons last night.  The only models I had on the table that were painted were my Silver Demon winning Plaguebearers.  They did exactly what they were supposed to do; grabbed the objective (the Relic) and walked off with it while the rest of the army beat faces in.  It was a 1500 point game vs. a fairly generic Blood Angels list that my buddy Kirk has been experimenting with.  We quickly arrived at the same conclusion: Flamers are disgustingly, grossly, powerful!  I'd consider buying more and running multiple units but I really hate spam lists like that. 



To give you an idea of how powerful they are, here's the breakdown.  In 2 turns my 6 flamers (138 points) killed 10 assault marines, a priest, (I think) 10 Death Company, a Chaplain, and 2 Devastator Marines.  I don't have an exact points total, but Kirk said it was over 500 points.  In between killing the majority of that, and killing the Devastators the unit soaked up 100% of the remaining firepower of Kirk's army which left 1 model with 1 wound remaining.  Now, in all fairness, the Flamers were helped out by The Masque and her shooting Pavane of Slaanesh 3 times per turn which let me clump up the Death Company for maximum template coverage.  So, you factor her cost in, and 238 points killed one third of Kirk's army in 2 turns!  Yikes!  The Masque was Pavaning other units during this time too in order to shorten the Bloodletter's charge range.  In all fairness, I believe Kirk moved to charge the Flamers with his Assault squad to see if they are as scary as we had read.  They are.  Don't charge them!  Shoot them.  A lot. 

It was a fun first game with Daemons.  Both Kirk and I learned a ton about Daemons in 6th Edition.  I'm sure the next time we play, the Flamers will be a high priority target for his shooting.  I'll need to be careful with their deployment and keep them screened to get them in close enough.  I'll also have to choose their target well to get good use of them; I don't expect to get 2 turns of shooting out of them from now on unless the dice REALLY favor me!  Not likely!

Assembly is moving forward.  I'm almost done with all of the big annoying models.  The worst thing I have to deal with is finishing the assembly on the pewter (previous edition) daemonettes, and a bunch of mold line cleaning.  Then, on to painting!  Stay tuned!